Digital gardens & dream machines

This part of my work brings together things I have been doing for years — designing, organizing, and building projects — now expanded through my studies in technology, AI, and app development.

Learning opened a new world of ideas for me — ideas rooted in my real life: the farm, the animals, memory, care, the things I struggle with, and the tools I wish existed.

This space is where I design, build, and manage projects — from ecological systems to digital tools.


Skills & Tools

Swift (Certified iOS Development) · Python (Machine Learning) · Adobe Illustrator · Canva · Affinity Publisher · Visual Design · Systems Thinking · Digital Storytelling


Selected projects

Spring in a Box Farm Game

Educational game prototype · SwiftUI

A gentle gardening game inspired by my real farm, animals, and seasonal rhythms.

The project explores how learning can feel calm, playful, and rooted in care rather than instructions.

What I built

  • Concept and game structure
  • UX flow and screen hierarchy
  • Visual system for calm, readable gameplay
  • A working SwiftUI prototype

Tools: SwiftUI · iOS

Status: Working prototype



FIFA FanID+ App

Mobile app prototype · SwiftUI

A mobile app prototype designed to improve navigation, access, and the overall fan experience at large-scale international events like the FIFA World Cup.

The project focuses on reducing friction for international visitors through clearer flows, centralized access, and real-time information.

What I built

  • Multi-screen iOS app prototype
  • User flows focused on entry, navigation, and discovery
  • Visual hierarchy and navigation patterns for high-density events
  • A scalable structure designed for temporary event infrastructure

Tools: SwiftUI · iOS

Status: Working prototype




Agroecology Board Game

Concept design · educational systems · digital storytelling

This project combines storytelling, systems thinking, and design to make complex ecological ideas more accessible and engaging.

What I built

  • Full game concept and mechanics
  • Visual layout and structure of the board
  • Educational framework based on agroecology principles
  • A playable experience rooted in real-life systems

Tools: concept design · visual design · systems thinking

Status: Concept developed and prototyped

Read more about the story behind this project:

https://springinabox.com/blogs/our-stories-tips/i-hated-board-games-so-i-made-one-as-a-thank-you-gift




Bewitched Attic

Brand support · visual content · digital storytelling

A creative collaboration where I support a small handmade business through visual design, product presentation, and digital storytelling.

This work focuses on translating handmade products into clear, intentional visuals while preserving the warmth and personality behind each piece.

What I built

  • Social media graphics and visual content
  • Product presentation and brand-aligned layouts
  • Visual storytelling for handmade products
  • Ongoing support for digital presence

Tools: Canva · visual design · content planning

Status: Ongoing collaboration




Rosemary Guide

Writing · visual design · digital storytelling

A book I wrote and designed based on my experience growing and using herbs in South Florida.

This project brings together personal storytelling, practical knowledge, and visual design to create a guide that feels both informative and intimate — rooted in real experience rather than theory.

What I built

  • A complete herb guide from concept to final product
  • Original written content based on lived experience
  • Visual layout and page design
  • A digital product designed for sharing and selling

Tools: Affinity Publisher · photography · writing · content design

Status: Published


Agro Eco Park

Research · systems design · visual documentation · digital storytelling

This work connects ecological thinking with clear visual communication — translating complex systems into accessible, usable formats for teams and future collaborators.

  • Detailed maps illustrating Year 0, Year 1, and Year 5 development plans
  • Structured documentation (SOP) for ongoing park management
  • Plant lists and tracking systems
  • Visual and written materials to support education and continuity

Tools: Adobe Illustrator · visual design · documentation systems · mapping · research

Status: Completed (with ongoing real-world use)


Other technical explorations



Herb Heat Tolerance Prediction

Machine Learning Project with Interactive App

This project explores how machine learning can be used to predict the heat tolerance of herbs based on their characteristics, with a focus on South Florida growing conditions.

The goal is to better understand how different herbs respond to high-heat environments, where traditional growing guides are often limited.

What I built

  • Created and structured a custom dataset including features such as life cycle, water needs, light requirements, and soil drainage
  • Trained and evaluated a Random Forest Regressor model
  • Measured model performance using R² and Mean Squared Error
  • Developed an interactive web application using Streamlit to allow users to explore predictions
  • Focused on translating technical results into practical insights for growersing technical results into practical insights for growers

This project combines data analysis, machine learning, and real-world agricultural knowledge to explore how predictive models can support better growing decisions.

Live Application

🔗 https://herb-heat-tolerance-app-hkqlrefggrjkqjkxjykxgq.streamlit.app/

(Users can interact with the model through a simple interface and receive real-time predictions.)

Tools: Jupyter Notebook · pandas · scikit-learn · Streamlit

Status: Completed academic project with deployed prototype

Currently evolving into practical tools for gardeners and small growers

More tools and experiments are slowly growing here.